I'm a 3D modeler with experience on various fields such as Archviz, Concept design, Mod development, Team lead, Short film asset creation, Game assets.
Focused on hard surface, replica/high and low poly. Bake, Texture painting.
Working as a freelance, I've been given the chance to learn and grow as an artist and team lead by dealing with the challenges coming with the territory of mod development.
On the gaming industry side I've led a small team of programers who brought the mods to "live", as the main artist, I defined the direction and the pipelines for all projects we've been asked to develope from scratch.
Specialties/previous jobs related: Teaching high degree videogame production, architectural modeling, hard surface, vehicle modelling and concept for either Scifi or actual car models for mods. Basic Rigging for mechanical, able to learn.